The Sims Online is a game for everyone - multiplayer, with a human element. And now EA have done the unthinkable and made it both free and good. In-game money is set to be exchangeable for real-world currency, despite the prevalence of available cheats, and now is an excellent time to cash in.
The Sims Online has now become EA Land, and with the change of name have come a number of alterations to the basic structure of the game, which are drawing in new players by the droves. Free play; custom content; ownable stores; Paypal-enabled exchange of Simoleons for actual money; the list goes on, and the game gets better every week. Here's a review of some of the changes, and how you can use them to earn money:
Free Play
Not much explanation necessary here. The 14-day trial of old has now been extended to permanent free play, with a few limitations. One of the most noteworthy of these is that free players will only be able to cash-out more money than they cashed in; in other words, they can't actually make any money from the game until they are subscribers. The only way to earn money in-game is to team up with a full subscriber, and get them to pay you. Your free play account is easily upgradeable to full member, so once you're earning more cash in-game than the $9.99 a month it costs to subscribe, it's time to upgrade.
Custom Content
At last! The Sims Online has allowed users to create custom content. Apart from adding variety and interest, this is a great way for players to earn money in the game, and real life. To create custom content you can either modify an existing Sims object, start completely from scratch, or use a photograph or existing image as a basis for your new Sims object. There are plenty of tutorials available to show you how to get started, and you'll be surprised how easy it is to do once you've had a little practice.
Player to Player Commerce
With the advent of custom content, players are now able to sell items that they've made to other players. This system has already worked extremely well in Second Life, and now that it's come to the online version of the best selling game ever, a colossal marketplace is set to develop. While the creation of these custom products might be easy for those of us who are used to the internet and basic graphic programs, for a lot of people these are difficult technology, and they are exactly the sort of people who play the Sims, and nothing else. If you can edit images then you can build content, and there is a business opportunity for you in the Sims Online world -- just remember not to forget it's about fun.
Cash-Out
Cashing-in and cashing-out are EA speak for turning your dollars into Simoleons (cashing in) and converting them (plus more) back to dollars (cashing out). Both transactions will be performed through Paypal, so your money should be safe. This means that EA Land is now a place where you can earn money without even leaving your house.
Cheats
There are a few sites around still offering (legal) cheats for the Sims Online, including bots who continually work to earn you money. Check out the link below for details.
At last, it seems, EA have finally implemented the changes that players have been crying out for since the Sims Online first hit our screens, pushing it out of mediocrity and into the big-money realms of games such as Second Life and WOW. Considering that Sims 1 and 2 are the top-selling games of all time, attracting millions of players who otherwise wouldn't even touch a computer, the Sims Online could well be set to herald in a new era of online gaming. Keep watching.
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Rabu, 30 Mei 2012
Selasa, 29 Mei 2012
The Sims Online - The Free Trial Has Become Permanent Play
The Sims Online is making their free trial into permanent free play, much like Second Life. What has caused this change, and why is the Sims Online universe in for a massive shake-up?
The free trial of the Sims Online game is currently undergoing a revision. Very soon, according to EA, the free trial will become permanent free play. Great news for those of us who can't afford the $9.99 a month for full play, but what has brought about this change?
Well, put simply, EA stuffed up. The Sims Online was released to the public four years ago, and has earned itself a relatively small user-base. The immensely popular game Second Life was released at the same time, and has gone from strength to strength. Now, Second Life is a very good game and plays to different strengths to the Sims Online, but the Sims comes from a franchise that boasts the two highest selling games of all time. It shouldn't have been too hard for EA to come up with a game, then, that at least landed in the top 10% of online games. And initially, they did.
At the beginning of January 2003, the Sims Online claimed over 100,000 active subscriptions, making it top of the list for online games. Sales soared, and EA projected 40,000 subscribers by the end of the year. And then they gave up. Luc Barthelet, the Senior Vice President of Electronic Arts, seemingly turned his back on the game, and bugs and instabilities were left unresolved. Cheats sprang up which allowed players to get large amounts of Simoleons (the Sims Online currency), effectively destroying the in-game economy and rendering many of the objectives of the game (such as employment) useless. Before the cheats came out Simoleons could be sold on eBay for real money, which is one of the attractions to many new players, who want to believe that their actions within the game have some sort of effect in the real world.
So Second Life grew, and the Sims Online - an online version of the most popular games of all time - sank into obscurity. A few faithful users stuck with it, but most players left it well alone, instead finding newer games with more interesting and innovative features. That, however, is about to change. Luc Barthelet announced in March 2007 that he is re-involving himself in the game. The forums have been consulted for the first time in years, and the Sims Online world is in for a shake-up.
One of the first moves that EA are making is to created new cities for players to explore. They are also changing the logo, and have promised to close the loopholes that allow for the money cheats. Registration will be greatly simplified, and the free trial will become, soon, permanent free play. Of course there will be limitations: only one choice of city for non-payers; only one avatar; less starting money. Nonetheless, this is a real show of commitment by EA, and will no doubt draw in many new players. New players, paying or not, will breathe life back into the game, and that's got to be a good thing for EA, whose image was looking a bit tarnished by its failure.
So why now? Well, the Sims 3 is due to be released in (possibly) 2008, which might have something to do with it. Nobody wants a dead goose on display when they're trying to build hype for their new product, and it's going to take a while for the Sims Online to get back on track. This is a very promising (re-) start, though, and a very exciting time to get into the world of the Sims Online. New features such as AvatarBook, which works much like Facebook, will help to provoke interest, and could pull in a very large audience indeed. Few people who have played the Sims games haven't wondered what it would be like to play with other people, but most have been put off by bad reviews or friends' advice. Now that's all set to change, and the community can only get stronger and stronger. The question, then, is not why EA are making these changes now, but why they didn't make them before. Now we can only play and wait, and hope this time EA gets it right.
The free trial of the Sims Online game is currently undergoing a revision. Very soon, according to EA, the free trial will become permanent free play. Great news for those of us who can't afford the $9.99 a month for full play, but what has brought about this change?
Well, put simply, EA stuffed up. The Sims Online was released to the public four years ago, and has earned itself a relatively small user-base. The immensely popular game Second Life was released at the same time, and has gone from strength to strength. Now, Second Life is a very good game and plays to different strengths to the Sims Online, but the Sims comes from a franchise that boasts the two highest selling games of all time. It shouldn't have been too hard for EA to come up with a game, then, that at least landed in the top 10% of online games. And initially, they did.
At the beginning of January 2003, the Sims Online claimed over 100,000 active subscriptions, making it top of the list for online games. Sales soared, and EA projected 40,000 subscribers by the end of the year. And then they gave up. Luc Barthelet, the Senior Vice President of Electronic Arts, seemingly turned his back on the game, and bugs and instabilities were left unresolved. Cheats sprang up which allowed players to get large amounts of Simoleons (the Sims Online currency), effectively destroying the in-game economy and rendering many of the objectives of the game (such as employment) useless. Before the cheats came out Simoleons could be sold on eBay for real money, which is one of the attractions to many new players, who want to believe that their actions within the game have some sort of effect in the real world.
So Second Life grew, and the Sims Online - an online version of the most popular games of all time - sank into obscurity. A few faithful users stuck with it, but most players left it well alone, instead finding newer games with more interesting and innovative features. That, however, is about to change. Luc Barthelet announced in March 2007 that he is re-involving himself in the game. The forums have been consulted for the first time in years, and the Sims Online world is in for a shake-up.
One of the first moves that EA are making is to created new cities for players to explore. They are also changing the logo, and have promised to close the loopholes that allow for the money cheats. Registration will be greatly simplified, and the free trial will become, soon, permanent free play. Of course there will be limitations: only one choice of city for non-payers; only one avatar; less starting money. Nonetheless, this is a real show of commitment by EA, and will no doubt draw in many new players. New players, paying or not, will breathe life back into the game, and that's got to be a good thing for EA, whose image was looking a bit tarnished by its failure.
So why now? Well, the Sims 3 is due to be released in (possibly) 2008, which might have something to do with it. Nobody wants a dead goose on display when they're trying to build hype for their new product, and it's going to take a while for the Sims Online to get back on track. This is a very promising (re-) start, though, and a very exciting time to get into the world of the Sims Online. New features such as AvatarBook, which works much like Facebook, will help to provoke interest, and could pull in a very large audience indeed. Few people who have played the Sims games haven't wondered what it would be like to play with other people, but most have been put off by bad reviews or friends' advice. Now that's all set to change, and the community can only get stronger and stronger. The question, then, is not why EA are making these changes now, but why they didn't make them before. Now we can only play and wait, and hope this time EA gets it right.
Jumat, 27 Mei 2011
Avatarbook - Facebook Meets Online Gaming.
Meet the next big thing to rock the internet: Avatarbook. Accessible through either Facebook or the Sims Online, you can now share your gaming life with your real life.
For those of you who don’t know, the Sims Online is undergoing a revolution. Having been left standing for the last few years with little to no input, EA are at last re-shaping the game, and the world of multiplayer gaming as we know it. Sound like hyperbole? Perhaps, perhaps not; check out their latest addition to the online gaming experience: AvatarBook.
Facebook made flesh
So what is Avatarbook? Well, the clue is in the name. What is one of the largest social networking websites on the planet at the moment? That’s right -– Facebook. With over 58 million users, Facebook is the primary reason that many of us log on in the morning. But, as we all know, it has its limitations. As do online games.
One problem with online games is that they can be too divorced from reality -– you have your online friends, and your real-world friends, and the two remain firmly divided. Ditto Facebook -– your user-circle is limited by who you already know, and it’s hard to get to know people outside of that circle on a one-to-one basis without sharing all your private data or being introduced by a friend of a friend.
All that is set to change, with a new application that could change our networking community forever. When Linden Labs made Linden Dollars (the currency of the hugely popular game Second Life) exchangeable for real-world currency, they opened up the world of online gaming by bringing it into the real world. Now EA want to do the same thing, by allowing users of the Sims Online to link their Avatars' accounts to their Facebook profiles.
Sharing Information
Avatarbook has two faces -- the in-game version and the Facebook version. In-game you can use it much like Facebook, in that you can find other Avatars and view their limited profiles. For friends the full profiles are visible, with walls for people to write on and updatable status. Your profile will also show if your lot is open or not, and the application an be used to quickly make your way around EA Land as you jump from friend to friend.
In Facebook, the application shows your Avatar's details (unless you have chosen a private setting) and picture, and whether or not you are logged on to the game. This is a useful way for players to find out who is online without having to log in themselves. You can also invite other users of Facebook who are not already Sims Online players to download the application and see your Avatar profile -- a move that EA hopes will attract more people to the game.
For the time being, then, the bulk of information that can be shared is Avatar-related. Their skills, properties and friends can all be viewed, and their Wall. The identity of the real-life person behind the Avatar is kept private, at least for now.
Privacy
Privacy is a major issue as far as EA are concerned, so at the moment Avatarbook is fairly limited in how much information can be shared. In the Sims game you can add people to your friends list, which will provide them with a link to your Facebook profile rather than making a direct link, though that is set to change as the application grows. Also, nobody in EA Land (the Sims Online world where the application will be available) will have access to your real name - you will be searchable only by your Avatar's name. EA have stated that they intend to allow players to lower their privacy settings so that more information can be shared, but at the moment they're playing it safe.
The Future
This application obviously shows great potential, and it is something that EA are going to continue to develop as they gain feedback from users. The Sims Online game is going through a revolution at the moment, with their free trial set to become permanent free play in the very near future (with limited gameplay for non-payers, much like in Second Life). For years now Second Life has been leading the pack in terms of innovation and social interactivity, but if EA keeps this up then we could be looking at a new contender for the crown. After all, they did come up with the two most popular games of all time (Sims and Sims 2), so some would say that this is less of a surprise than a belated homecoming. Certainly one to watch, at any rate.
For those of you who don’t know, the Sims Online is undergoing a revolution. Having been left standing for the last few years with little to no input, EA are at last re-shaping the game, and the world of multiplayer gaming as we know it. Sound like hyperbole? Perhaps, perhaps not; check out their latest addition to the online gaming experience: AvatarBook.
Facebook made flesh
So what is Avatarbook? Well, the clue is in the name. What is one of the largest social networking websites on the planet at the moment? That’s right -– Facebook. With over 58 million users, Facebook is the primary reason that many of us log on in the morning. But, as we all know, it has its limitations. As do online games.
One problem with online games is that they can be too divorced from reality -– you have your online friends, and your real-world friends, and the two remain firmly divided. Ditto Facebook -– your user-circle is limited by who you already know, and it’s hard to get to know people outside of that circle on a one-to-one basis without sharing all your private data or being introduced by a friend of a friend.
All that is set to change, with a new application that could change our networking community forever. When Linden Labs made Linden Dollars (the currency of the hugely popular game Second Life) exchangeable for real-world currency, they opened up the world of online gaming by bringing it into the real world. Now EA want to do the same thing, by allowing users of the Sims Online to link their Avatars' accounts to their Facebook profiles.
Sharing Information
Avatarbook has two faces -- the in-game version and the Facebook version. In-game you can use it much like Facebook, in that you can find other Avatars and view their limited profiles. For friends the full profiles are visible, with walls for people to write on and updatable status. Your profile will also show if your lot is open or not, and the application an be used to quickly make your way around EA Land as you jump from friend to friend.
In Facebook, the application shows your Avatar's details (unless you have chosen a private setting) and picture, and whether or not you are logged on to the game. This is a useful way for players to find out who is online without having to log in themselves. You can also invite other users of Facebook who are not already Sims Online players to download the application and see your Avatar profile -- a move that EA hopes will attract more people to the game.
For the time being, then, the bulk of information that can be shared is Avatar-related. Their skills, properties and friends can all be viewed, and their Wall. The identity of the real-life person behind the Avatar is kept private, at least for now.
Privacy
Privacy is a major issue as far as EA are concerned, so at the moment Avatarbook is fairly limited in how much information can be shared. In the Sims game you can add people to your friends list, which will provide them with a link to your Facebook profile rather than making a direct link, though that is set to change as the application grows. Also, nobody in EA Land (the Sims Online world where the application will be available) will have access to your real name - you will be searchable only by your Avatar's name. EA have stated that they intend to allow players to lower their privacy settings so that more information can be shared, but at the moment they're playing it safe.
The Future
This application obviously shows great potential, and it is something that EA are going to continue to develop as they gain feedback from users. The Sims Online game is going through a revolution at the moment, with their free trial set to become permanent free play in the very near future (with limited gameplay for non-payers, much like in Second Life). For years now Second Life has been leading the pack in terms of innovation and social interactivity, but if EA keeps this up then we could be looking at a new contender for the crown. After all, they did come up with the two most popular games of all time (Sims and Sims 2), so some would say that this is less of a surprise than a belated homecoming. Certainly one to watch, at any rate.
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