Explore beautifully painted, stylish locations with hundreds of detailed maps. Meet friendly characters and mendacious monsters. Enjoy multiple quests.
PDAMill Arvale Short Tales Review
Author:
Dungeons and Dragons, the very first role-playing game, was also the first game to be programmed on a computer. At those times, a computer was not a small box connected to a monitor or a TV. It was a room full of huge steel cabinets. These computers could only display text; they had nothing like billion color displays or surround sound of today's PCs. Yet, role-playing games were still available in text-only mode.
Just imagine gameplay where a computer would print something like "You are in a dark room." You would type "Light lantern with match", and the computer would reply with "This room appears to be a library. There's a table with a crystal ball in the center. You also see bookshelves, ladder, and a door leading east."
Was it fun to play? Sure, at the time, it was!
Luckily, modern role-playing games are very far from those of the early days of computers. Today's computer fits in the palm of your hand, and today's role-playing game displays pictures and animations, and produces realistic sounds to make the process even more fun!
Arvale: Short Tales by Handster http://www.handster.com/ is a great modern role-playing game. It's small enough to fit even into the busiest person's PDA, while sports crisp graphics and a dynamic sound track.
Unlike simpler Pocket PC based role-playing games, Arvale: Short Tales includes not one but four unique stories with four unique characters to enjoy. (Spoiler: there is a hidden fifth character somewhere in the game!) You'll get endless hours of fun and entertainment with free exploration of open-ended, quest-style gameplay.
Keep playing and relax with a carefully thought-out, simplified scoring system. Explore beautifully painted, stylish locations with hundreds of detailed maps. Meet friendly characters and mendacious monsters. Enjoy the difference between night and day with unique available actions. Take multiple side quests, experience unique atmospheres, feel the ambience of the sound track. Have fun talking to the characters (some of them are hilarious!) Can't get enough of it? Discover the special fifth character for even more Tales!
Download your free trial copy at: http://www.handster.com/product.php?id=200 and start playing now! You are guaranteed to have hours of fun and entertainment with Arvale: Short Tales.
Compatible devices list
Windows Mobile 6.0, Windows Mobile 5.0, Pocket PC 2003, Pocket PC 2002
ACER: n300 Series, n30, n50, n20 and others
ASUS: A626, A636, A639, P505, P525, P535 and others
Cingular: 8125, 8525
Dell: Axim X3, X5, X50, X50v, X51v and others
Dopod: Dopod 838 Pro, Dopod 686, Dopod 699, Dopod 828, Dopod 900, Dopod P100, Dopod N800, etc.
Eten: E-Ten G500+, E-Ten M600+, E-TEN Glofiish, Eten M700, etc.
HP: hw68xx series, hw69xx series, hx21xx series, hx24xx series, hx29xx series and others
HTC: TyTN, Wizard, Prophet, Hermes, Artemis, Universal, Herald, P3300, P3600, P4350, P3350, X7500, Athena
IMATE: i-mate JASJAM, i-mate JAMin, i-mate PDA-N, i-mate K-JAM, i-mate JASJAR and others
O2: XDA series
T-Mobile: MDA series
QTek: 9000, 9100, 9600, S100, S110, S200, G100, 2020, 9090
Other Windows Mobile Powered Devices.
Tampilkan postingan dengan label rpg. Tampilkan semua postingan
Tampilkan postingan dengan label rpg. Tampilkan semua postingan
Kamis, 05 April 2012
Sabtu, 25 Juni 2011
Business Lessons I Learned From Online Roleplaying Games
Online gaming isn't just a hobby: it can give you an important toolkit for dealing with day-to-day life. Here are four business lessons I learned from roleplaying games.
Most people, if asked how their hobbies and their work concerns come together, would say hobbies are a distraction from work. Games and other diversions take time that you might otherwise be spent getting things done. Online text-based games are some of the worse culprits for this, since employees sometimes find themselves diverted in the office itself.
Online Roleplaying Games (RPGs), however, are the ground where real life meets total entertainment. In them, although you are certainly being entertained, you're also learning important lessons about society, and being a part of a group. These lessons can serve you well in the workplace.
The Top Four Business Lessons I Learned From Online RPGs
1. Treat Others Respectfully
When I first started text-based gaming, I was utterly clueless. I didn't know how to talk to someone out of character, or even that there was any reason I shouldn't just use the "say" command. People could figure it out from context, right?
This was back in 1997, on Harper's Tale MOO. When I arrived, people walked me through everything I needed to know. They told me how to get a client, how to use the game commands, how to communicate OOCly, and what I needed to know to get started. They were remarkably patient with me, and, as I became a veteran player myself, it became my job to take on that role, to deal with the raw newbies, the rude trolls looking for confrontation, and the demanding players seeking special treatment.
In the workforce, there is nothing more challenging than dealing with someone who frustrates you in a calm, professional manner. Whether it is a domineering boss, an incompetent contractor, or a rude customer, you are almost guaranteed to encounter someone in your line of work who makes you want to tear your hair out. Managing them with grace, tact, and respect uses the same skills that helped me deal with difficult people online as an area leader on Harper's Tale, a player helper on FiranMUX, and a staff member on Laegaria MOO.
2. Fulfill Your Obligations
A text-based game takes work to maintain, and the people who do that work have a thankless job, in many ways. Anyone who has ever maintained code for an online RPG knows how much time that can suck up, but that is the least part of it. There are dozens of little jobs that need to be done by someone: adding players to areas, approving character applications, writing help and news files, organizing events. In many ways, online responsibility serves as an invaluable step between pleasure and business.
In the business world, one easy way to be sure you never earn promotions or gain a position of trust is to fail to meet deadlines. When you say you can do something, people expect you to get it done, or to tell them why you didn't. In the online world, there is a much less rigidly codified version of this same system. When I volunteered to build up a new codebase for X-Men Movieverse, I knew that nothing dire would befall me if I backed out, but I would be letting my friends down. If I agree to organize an RPed festival event on FiranMUX, it is my responsibility to be there for it, and if I fail, there may be consequences, but they aren't life-shattering. If I choose not to take that responsibility, I don't need to. Learning to fulfill the responsibilities of an online game helped prepare me for the responsibilities of the business world.
3. Bullet Points Only!
The other day, I had to meet with my boss about a project we've been working on. He was strapped for time, so warned me I only had five minutes. I took the list of topics I needed to go over with him, wrote up a concise version, and was ready. When I went in, I was ready to hammer my way through the meeting. I hit bullet points one at a time, with lists of options detailing pros and cons, and had decisions on six points within those five minutes. He commented to be as we were leaving that he was impressed by how well I'd distilled the problem down to its core points.
It wasn't until that evening, when I found myself writing an IC speech for FiranMUX, that I realized how much of that ability came from my time online. Not only does Firan have a habit of scoffing at its longer-winded speechwriters, the nature of online RPGs enforced concision. In a text-based medium, everything takes longer than it does in person, because typing is more time-consuming than talking. Planning a meeting or a class to run in a reasonable amount of time online requires brutal pruning of non-essentials, and most people learn in time to prune their material down to the core. If you can extend that to the business world, you're a step ahead of the game.
4. Keep It Quiet
One of the strangest things for my brother when he started working full-time was the need to conceal from family and friends what he is working on. Most companies ask some degree of discretion from their employees, and that can be hard for people who are used to sharing anything their friends might find of interest.
Fortunately, I was cured of that need through my online gaming. Although some games I play on, particularly X-Men Movieverse, encourage OOC spill of information, to build a deeper world tapestry, games like FiranMUX are very firm about maintain OOC secrecy on character issues. As such, I learned to keep absolutely fascinating plot arcs secret from all of my friends. After that, the decidedly less fascinating confidential aspects of my job were relatively easy to keep under wraps.
Games referenced:
FiranMUX (http://firan.legendary.org/)
Harper's Tale (http://harpers-tale.com/)
X-Men Movieverse (http://xmenmovieverse.com/)
Most people, if asked how their hobbies and their work concerns come together, would say hobbies are a distraction from work. Games and other diversions take time that you might otherwise be spent getting things done. Online text-based games are some of the worse culprits for this, since employees sometimes find themselves diverted in the office itself.
Online Roleplaying Games (RPGs), however, are the ground where real life meets total entertainment. In them, although you are certainly being entertained, you're also learning important lessons about society, and being a part of a group. These lessons can serve you well in the workplace.
The Top Four Business Lessons I Learned From Online RPGs
1. Treat Others Respectfully
When I first started text-based gaming, I was utterly clueless. I didn't know how to talk to someone out of character, or even that there was any reason I shouldn't just use the "say" command. People could figure it out from context, right?
This was back in 1997, on Harper's Tale MOO. When I arrived, people walked me through everything I needed to know. They told me how to get a client, how to use the game commands, how to communicate OOCly, and what I needed to know to get started. They were remarkably patient with me, and, as I became a veteran player myself, it became my job to take on that role, to deal with the raw newbies, the rude trolls looking for confrontation, and the demanding players seeking special treatment.
In the workforce, there is nothing more challenging than dealing with someone who frustrates you in a calm, professional manner. Whether it is a domineering boss, an incompetent contractor, or a rude customer, you are almost guaranteed to encounter someone in your line of work who makes you want to tear your hair out. Managing them with grace, tact, and respect uses the same skills that helped me deal with difficult people online as an area leader on Harper's Tale, a player helper on FiranMUX, and a staff member on Laegaria MOO.
2. Fulfill Your Obligations
A text-based game takes work to maintain, and the people who do that work have a thankless job, in many ways. Anyone who has ever maintained code for an online RPG knows how much time that can suck up, but that is the least part of it. There are dozens of little jobs that need to be done by someone: adding players to areas, approving character applications, writing help and news files, organizing events. In many ways, online responsibility serves as an invaluable step between pleasure and business.
In the business world, one easy way to be sure you never earn promotions or gain a position of trust is to fail to meet deadlines. When you say you can do something, people expect you to get it done, or to tell them why you didn't. In the online world, there is a much less rigidly codified version of this same system. When I volunteered to build up a new codebase for X-Men Movieverse, I knew that nothing dire would befall me if I backed out, but I would be letting my friends down. If I agree to organize an RPed festival event on FiranMUX, it is my responsibility to be there for it, and if I fail, there may be consequences, but they aren't life-shattering. If I choose not to take that responsibility, I don't need to. Learning to fulfill the responsibilities of an online game helped prepare me for the responsibilities of the business world.
3. Bullet Points Only!
The other day, I had to meet with my boss about a project we've been working on. He was strapped for time, so warned me I only had five minutes. I took the list of topics I needed to go over with him, wrote up a concise version, and was ready. When I went in, I was ready to hammer my way through the meeting. I hit bullet points one at a time, with lists of options detailing pros and cons, and had decisions on six points within those five minutes. He commented to be as we were leaving that he was impressed by how well I'd distilled the problem down to its core points.
It wasn't until that evening, when I found myself writing an IC speech for FiranMUX, that I realized how much of that ability came from my time online. Not only does Firan have a habit of scoffing at its longer-winded speechwriters, the nature of online RPGs enforced concision. In a text-based medium, everything takes longer than it does in person, because typing is more time-consuming than talking. Planning a meeting or a class to run in a reasonable amount of time online requires brutal pruning of non-essentials, and most people learn in time to prune their material down to the core. If you can extend that to the business world, you're a step ahead of the game.
4. Keep It Quiet
One of the strangest things for my brother when he started working full-time was the need to conceal from family and friends what he is working on. Most companies ask some degree of discretion from their employees, and that can be hard for people who are used to sharing anything their friends might find of interest.
Fortunately, I was cured of that need through my online gaming. Although some games I play on, particularly X-Men Movieverse, encourage OOC spill of information, to build a deeper world tapestry, games like FiranMUX are very firm about maintain OOC secrecy on character issues. As such, I learned to keep absolutely fascinating plot arcs secret from all of my friends. After that, the decidedly less fascinating confidential aspects of my job were relatively easy to keep under wraps.
Games referenced:
FiranMUX (http://firan.legendary.org/)
Harper's Tale (http://harpers-tale.com/)
X-Men Movieverse (http://xmenmovieverse.com/)
Minggu, 01 Mei 2011
What are MMORPG's?
Massive Multiplayer Online Role Playing Games or MMORPG’s as they are more commonly known, are role playing games which bring together large numbers of players via the internet.
Massive Multiplayer Online Role Playing Games or MMORPG’s as they are more commonly known, are role playing games which bring together large numbers of players via the internet.
A defining feature of MMORPG’s is that they all offer a persistent virtual world in which to play. These worlds often support thousands of simultaneous players, all of whom are playing a single character in the game.
What Does This Mean?
In a MMORPG you take control of a character (often known as an avatar) and guide its actions within the game. Most games offer an experience based level system – a player guides their character through certain tasks, such as killing a monster, and in return their ability to repeat similar tasks increases. This is usually represented by an overall skill level associated to the character, and sub levels representing individual skills.
As the worlds are persistent your skills are saved, meaning that the time and effort invested into the game is permanently reflected in your character.
For example if you played a combat orientated game your overall ability to fight may be represented by a Combat Level – this level would increase each time you gained a pre-determined number of experience points, granting more powerful abilities and skills. When you logout of the game everything is remembered so next time you play you can start from where you left off.
Online
As MMORPG’s connect thousands of players with the same virtual world central game servers provide a synchronized experience for everybody. This means if you killed a specific monster then it would not only vanish from your screen, but also from that of all the other players.
Real time chat is usually available, typed messages can be displayed to other players in and round your location. Additionally it is common for MMORPG’s to allow trade between players as well as combat, duels and team work.
Playing As A Group
A great aspect of playing an MMORPG is that nearly every game provides a system for players to work together. This can be teaming up to tackle difficult enemies or pooling resources in order to advance the goals of the team. Such groups are known as clans or guilds.
Games Within Games
MMORPGS provide players with many different paths to follow and the players of the game literally define the world they play in. This includes many items within games being created by the players themselves using gathered resources.
This process is called Crafting, and is a very popular alternative to playing a combat orientated character. Rather that dominate physically, crafters are usually very wealthy in terms of in-game assets – selling their goods for game currency or other items.
Online or Offline?
Offline games are great for relaxation and enjoyment, but they can not offer the combination of depth and social interaction that MMORPG’s provide. Character progression is the essential ingredient letting you concentrate on the aspects of the game you enjoy without worrying about those you don’t.
Every character starts with similar levels and skills, but quickly you will personalize your character meaning few others will be exactly like you.
If you love playing computer games then try an MMORPG. Once you start playing you will never look back.
Massive Multiplayer Online Role Playing Games or MMORPG’s as they are more commonly known, are role playing games which bring together large numbers of players via the internet.
A defining feature of MMORPG’s is that they all offer a persistent virtual world in which to play. These worlds often support thousands of simultaneous players, all of whom are playing a single character in the game.
What Does This Mean?
In a MMORPG you take control of a character (often known as an avatar) and guide its actions within the game. Most games offer an experience based level system – a player guides their character through certain tasks, such as killing a monster, and in return their ability to repeat similar tasks increases. This is usually represented by an overall skill level associated to the character, and sub levels representing individual skills.
As the worlds are persistent your skills are saved, meaning that the time and effort invested into the game is permanently reflected in your character.
For example if you played a combat orientated game your overall ability to fight may be represented by a Combat Level – this level would increase each time you gained a pre-determined number of experience points, granting more powerful abilities and skills. When you logout of the game everything is remembered so next time you play you can start from where you left off.
Online
As MMORPG’s connect thousands of players with the same virtual world central game servers provide a synchronized experience for everybody. This means if you killed a specific monster then it would not only vanish from your screen, but also from that of all the other players.
Real time chat is usually available, typed messages can be displayed to other players in and round your location. Additionally it is common for MMORPG’s to allow trade between players as well as combat, duels and team work.
Playing As A Group
A great aspect of playing an MMORPG is that nearly every game provides a system for players to work together. This can be teaming up to tackle difficult enemies or pooling resources in order to advance the goals of the team. Such groups are known as clans or guilds.
Games Within Games
MMORPGS provide players with many different paths to follow and the players of the game literally define the world they play in. This includes many items within games being created by the players themselves using gathered resources.
This process is called Crafting, and is a very popular alternative to playing a combat orientated character. Rather that dominate physically, crafters are usually very wealthy in terms of in-game assets – selling their goods for game currency or other items.
Online or Offline?
Offline games are great for relaxation and enjoyment, but they can not offer the combination of depth and social interaction that MMORPG’s provide. Character progression is the essential ingredient letting you concentrate on the aspects of the game you enjoy without worrying about those you don’t.
Every character starts with similar levels and skills, but quickly you will personalize your character meaning few others will be exactly like you.
If you love playing computer games then try an MMORPG. Once you start playing you will never look back.
Rabu, 23 Februari 2011
2 Moons
Overview The Basics
2moons is an American adaptation of the Korean MMO-RPG Dekaron. It is currently now in open beta. Recommended for 17+ due to language, blood content, and violence.
The Good Whats better than the generic MMO-RPGs
-Fresh Story
-Nice Artwork
- Good Graphics
-Great combat animations
-Not too Repetitive (grind>lvlup>buynewweapon>repeat)
-6 Classes
-Loads of quest for all levels
-More Dungeons
-Fishing!
-NPCs have voices (with original/funny lines)
The Bad Game Issues
-Beta (with known glitches and errors)
-Lag Moments (happens often in town)
-No UI configuration (moving/changing bar options)
-Poor Bosses
-Medium Skill Trees
Summarized Story
During the event of the two moon alignment, the Exile King Rictus and his magicians opened a gate to let the Pitborns and their leader Abbadon into the land. King Rictus thought he could control them but they were too powerful. They took over the land with little opposition. Then came Trieste, the savious, who banded with the six warriors/magicians and fought Abbadon and his forces. Their combined might failed to stop him and so Trieste sacrificed herself to close the gates of the two moons. The seal lasted for centuries it wore off. The Pitborns along with their ruler Abbadon are free to conquer the land. This is where you come in.
Link to full story http://2moons.acclaim.com/about2M/overall.htm
PC requirements
http://phpbb.acclaim.com/2moons/viewtopic.php?t=1284
Casual Gaming
This game goes well with casual gamers as it's quests and dungeons aren't too long nor too hard. Playing from time to time keeps this game fresh. Generic friend and party system makes this game user-friendly and easy to pick up. The game isn't all about grinding to level up so you don't have to spend hours killing the same monsters over and over again.
Serious Gaming
Also good for serious gamers, this game has an awesome battle feature known as "siege battle" where 3+ guilds duke it out in large battles for control of the land! The pvp system can be a bit vicious as entering any dungeon allows you to attack anyone. There are "instances" every twenty levels as well as dungeons for parties. The game has a lot of quests which isn't only limited to collecting items or grinding a certain monster.
Getting Started
Websites
Official Website: http://2moons.acclaim.com/index.htm
Supporting Website: http://www.dekaron.com/
Download: http://2moons.acclaim.com/downloads/game.htm
-pick fileshack for shorter lines and up to a 300kb/s transfer rate
Picking a Server:
Your account works on both servers but any characters made in one server will not be available in the other server. Creating a character on Trieste allows me to use that character on all Trieste servers but you will not find the same character on an Abbadon server. Trieste is usually more packed but has more players to interact with. Abbadon is smaller with only 3 sub-servers but should be less crowded which should get less lag.
Trieste: Kalibus, Asray, Blades, Oread, Horsea, Augur
Abbadon: Soulbane, Heartrender, Lifecrusher
Picking a Class
Azure Knight: With the choice of many melee weapons and physical improving skills, this knight is an overall melee contender.
Segita Hunter: Using a bow or crossbow or even a dagger, the hunter can attack from afar with powerful skills or up close with fast hard hitting attacks.
Incar Magician: The mage in the game with access to magic and three other elemental types of spells, she is a magical powerhouse.
Segnale: This is the healer in the game with great offensive capabilities. She comes with buffs, healing spells, curses, and great melee skills.
Bagi Warrior: Following in the old ways of martial arts, this warrior weilds metal knuckles and can unleash a barrage of fist and fury.
Vicious Summoner: Specializing in poison, you can either equip a dual sword or a staff that enhances magical damage. You can train pets as early as level 15.
Braiken or Loa
It doesn't matter except for the layout. I suggest Loa if you're fresh but then Braiken just seems cooler just because it feels more like a castle. Now you are free to start in the world of 2moons.
2moons is an American adaptation of the Korean MMO-RPG Dekaron. It is currently now in open beta. Recommended for 17+ due to language, blood content, and violence.
The Good Whats better than the generic MMO-RPGs
-Fresh Story
-Nice Artwork
- Good Graphics
-Great combat animations
-Not too Repetitive (grind>lvlup>buynewweapon>repeat)
-6 Classes
-Loads of quest for all levels
-More Dungeons
-Fishing!
-NPCs have voices (with original/funny lines)
The Bad Game Issues
-Beta (with known glitches and errors)
-Lag Moments (happens often in town)
-No UI configuration (moving/changing bar options)
-Poor Bosses
-Medium Skill Trees
Summarized Story
During the event of the two moon alignment, the Exile King Rictus and his magicians opened a gate to let the Pitborns and their leader Abbadon into the land. King Rictus thought he could control them but they were too powerful. They took over the land with little opposition. Then came Trieste, the savious, who banded with the six warriors/magicians and fought Abbadon and his forces. Their combined might failed to stop him and so Trieste sacrificed herself to close the gates of the two moons. The seal lasted for centuries it wore off. The Pitborns along with their ruler Abbadon are free to conquer the land. This is where you come in.
Link to full story http://2moons.acclaim.com/about2M/overall.htm
PC requirements
http://phpbb.acclaim.com/2moons/viewtopic.php?t=1284
Casual Gaming
This game goes well with casual gamers as it's quests and dungeons aren't too long nor too hard. Playing from time to time keeps this game fresh. Generic friend and party system makes this game user-friendly and easy to pick up. The game isn't all about grinding to level up so you don't have to spend hours killing the same monsters over and over again.
Serious Gaming
Also good for serious gamers, this game has an awesome battle feature known as "siege battle" where 3+ guilds duke it out in large battles for control of the land! The pvp system can be a bit vicious as entering any dungeon allows you to attack anyone. There are "instances" every twenty levels as well as dungeons for parties. The game has a lot of quests which isn't only limited to collecting items or grinding a certain monster.
Getting Started
Websites
Official Website: http://2moons.acclaim.com/index.htm
Supporting Website: http://www.dekaron.com/
Download: http://2moons.acclaim.com/downloads/game.htm
-pick fileshack for shorter lines and up to a 300kb/s transfer rate
Picking a Server:
Your account works on both servers but any characters made in one server will not be available in the other server. Creating a character on Trieste allows me to use that character on all Trieste servers but you will not find the same character on an Abbadon server. Trieste is usually more packed but has more players to interact with. Abbadon is smaller with only 3 sub-servers but should be less crowded which should get less lag.
Trieste: Kalibus, Asray, Blades, Oread, Horsea, Augur
Abbadon: Soulbane, Heartrender, Lifecrusher
Picking a Class
Azure Knight: With the choice of many melee weapons and physical improving skills, this knight is an overall melee contender.
Segita Hunter: Using a bow or crossbow or even a dagger, the hunter can attack from afar with powerful skills or up close with fast hard hitting attacks.
Incar Magician: The mage in the game with access to magic and three other elemental types of spells, she is a magical powerhouse.
Segnale: This is the healer in the game with great offensive capabilities. She comes with buffs, healing spells, curses, and great melee skills.
Bagi Warrior: Following in the old ways of martial arts, this warrior weilds metal knuckles and can unleash a barrage of fist and fury.
Vicious Summoner: Specializing in poison, you can either equip a dual sword or a staff that enhances magical damage. You can train pets as early as level 15.
Braiken or Loa
It doesn't matter except for the layout. I suggest Loa if you're fresh but then Braiken just seems cooler just because it feels more like a castle. Now you are free to start in the world of 2moons.
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