Despite what you may think, solitaire isn't actually one specific game... it's actually an entire category of different games. Solitaire is actually any card game that you play on your own. The game called "Solitaire" that Microsoft ships with windows is actually a type of solitaire game, called Klondike...
Despite what you may think, solitaire isn't actually one specific game... it's actually an entire category of different games. Solitaire is actually any card game that you play on your own. The game called "Solitaire" that Microsoft ships with windows is actually a type of solitaire game, called Klondike.
There are hundreds of other solitaire games as well though. Another favourite is Freecell, which Microsoft also ships. Other popular solitaire games, include Spider, Pyramid, and Tri Peaks.
Each solitaire game has different rules, different ways to win, and different styles.
Some solitaire games, like Klondike, don't show you all the cards at the start. A mixture of luck and skill is needed to win the game.
Other games, like Freecell, have all the cards visible, right from the very start of the game. This means that the game is totally under the users control... there is no luck involved at all, and if the user can think things through deeply enough, then they are VERY likely to win.( Of the 32,000 deals available in Microsofts Freecell, only one, deal number 11982, is unsolveable)
Some games are really hard to win, and require a lot of though. 4 Suit spider is one of these hard games, and completing a game normally takes atleast half an hour of solid thinking. Other games are either quite easy( like most deals in Freecell), or don't require much (if any) thought, like Clock.
Some games have distinctive and attractive card layouts. Pyramid has all the cards in a big pyramid shape, and the player must remove cards from the bottom layers until they can reach the top. La Belle Lucie starts the game with 18 fans, which all grow and shrink as the game goes on. (La Belle Lucie looks particularly attractive on a solitaire game supporting rotated cards)
Some solitaire games were played regularly by important historical figures. George Washington and Napoleon were waid to play Napoleon at Elba island, with claims that it helped them to think in times of stress.
All solitaire games help you to think, and improve your concentration and memory- and yet they are still relaxing and fun... A much better way to unwind than watching TV!
No matter who you are, or what mood you're in, there is a type of Solitaire game that you will find fun to play right now. I encourage you to try out a solitaire game package, and discover for yourself all the great fun available in the solitaire universe.
Tampilkan postingan dengan label freecell. Tampilkan semua postingan
Tampilkan postingan dengan label freecell. Tampilkan semua postingan
Senin, 23 April 2012
Jumat, 07 Oktober 2011
Freecell Solitaire Strategy Guide
Freecell Solitaire is a highly popular game, made famous by Microsoft. Freecell is included in Windows, and is considered a classic solitaire game by many. Because you can see ALL the cards right from the start, there is no luck involved, making Freecell one of the few solitaire games which is based totally on the player's skill...
Freecell Solitaire is a highly popular game, made famous by Microsoft. Freecell is included in Windows, and is considered a classic solitaire game by many. Because you can see ALL the cards right from the start, there is no luck involved, making Freecell one of the few solitaire games which is based totally on the player's skill.
Freecell is quite a hard game, but despite that, all deals (except for deal number 11982) are solvable in the 32000 deals in Microsoft's version.
USING FREECELLS WISELY
The key to finishing Freecell is judicious use of the freecells. They should be used as temporary storage- only storing cards in them for a short time to help you move longer sequences around.
For example, suppose you had a column with the following (taken from deal 14396)
5 Hearts
Ace Spades
Ace Hearts
4 Clubs
In this situation, it is okay to move the 4 of Clubs to a freecell, because we know that right after that, we can move the two Aces to the foundation, and then move the 4 of Clubs back from the freecell onto the 5 of Hearts. See how the freecell was only used temporarily?
SAFE MOVES
There are certain moves you can make at any time in Freecell and know it wont "trap" you later on in the game. You can move the Aces (and the twos when they can be played), at any time, as no other cards depend on them. For the other cards, you can safely move them to the foundation if the cards one less in rank, of the opposite color, are already in the foundation. For example, you can safely move the 5 of Diamonds, if the black 4s have already been moved to the foundation.
Better Freecell games will automatically do these safe moves for your, so you can concentrate on the moves that matter, rather than having to manually make inconsequential moves.
THE NEED TO EMPTY COLUMNS
Your first goal in Freecell is to empty a column.
Why is this?
Because an empty column allows you to move longer sequences around. The size of the sequence you can move in Freecell is based on the number of available freecells and empty columns. The more empty freecells and columns you have, the longer the sequence is that you can move.
The formula for how many cards you can move is:
(number of empty freecells + 1) * 2 ^ (num empty columns)
For the less mathematically inclined, here is a table showing how many cards you can move in some different scenarios...
A B C
0 0 1
0 1 2
0 2 3
0 3 4
0 4 5
1 0 2
1 1 4
1 2 6
1 3 8
1 4 10
2 0 4
2 1 8
2 2 12
2 3 16
2 4 20
A:Empty Columns
B:Empty Freecells
C:Card Sequence Length
As you can see, empty columns are particularly valuable, as they allow you to move considerably longer sequences. By the time you have two columns free (particulaly with two or more freecells free), you can move very long sequences, and the game is usually quite easy to complete from there.
HOW TO EMPTY COLUMNS
So what is the easiest way to empty a column?
Start by emptying columns that don't have any Kings in them. A column with a king can't be emptied initially, because there is nowhere for the King to go.
Don't just make moves because you can. Have some mini plan in mind, and only move cards if they help empty the column you are aiming for.
Another popular strategy is just to go straight for releasing the Aces, and then the 2's, etc. This strategy is easier, and requires less thought. It will work for the easier games, but won't help on the hard deals (such as deal 1941)
The most important strategy of all though, is to try and keep the freecells empty. If you can do that, and empty a couple of columns as well, then you should find it very easy to finish the game.
Freecell Solitaire is a highly popular game, made famous by Microsoft. Freecell is included in Windows, and is considered a classic solitaire game by many. Because you can see ALL the cards right from the start, there is no luck involved, making Freecell one of the few solitaire games which is based totally on the player's skill.
Freecell is quite a hard game, but despite that, all deals (except for deal number 11982) are solvable in the 32000 deals in Microsoft's version.
USING FREECELLS WISELY
The key to finishing Freecell is judicious use of the freecells. They should be used as temporary storage- only storing cards in them for a short time to help you move longer sequences around.
For example, suppose you had a column with the following (taken from deal 14396)
5 Hearts
Ace Spades
Ace Hearts
4 Clubs
In this situation, it is okay to move the 4 of Clubs to a freecell, because we know that right after that, we can move the two Aces to the foundation, and then move the 4 of Clubs back from the freecell onto the 5 of Hearts. See how the freecell was only used temporarily?
SAFE MOVES
There are certain moves you can make at any time in Freecell and know it wont "trap" you later on in the game. You can move the Aces (and the twos when they can be played), at any time, as no other cards depend on them. For the other cards, you can safely move them to the foundation if the cards one less in rank, of the opposite color, are already in the foundation. For example, you can safely move the 5 of Diamonds, if the black 4s have already been moved to the foundation.
Better Freecell games will automatically do these safe moves for your, so you can concentrate on the moves that matter, rather than having to manually make inconsequential moves.
THE NEED TO EMPTY COLUMNS
Your first goal in Freecell is to empty a column.
Why is this?
Because an empty column allows you to move longer sequences around. The size of the sequence you can move in Freecell is based on the number of available freecells and empty columns. The more empty freecells and columns you have, the longer the sequence is that you can move.
The formula for how many cards you can move is:
(number of empty freecells + 1) * 2 ^ (num empty columns)
For the less mathematically inclined, here is a table showing how many cards you can move in some different scenarios...
A B C
0 0 1
0 1 2
0 2 3
0 3 4
0 4 5
1 0 2
1 1 4
1 2 6
1 3 8
1 4 10
2 0 4
2 1 8
2 2 12
2 3 16
2 4 20
A:Empty Columns
B:Empty Freecells
C:Card Sequence Length
As you can see, empty columns are particularly valuable, as they allow you to move considerably longer sequences. By the time you have two columns free (particulaly with two or more freecells free), you can move very long sequences, and the game is usually quite easy to complete from there.
HOW TO EMPTY COLUMNS
So what is the easiest way to empty a column?
Start by emptying columns that don't have any Kings in them. A column with a king can't be emptied initially, because there is nowhere for the King to go.
Don't just make moves because you can. Have some mini plan in mind, and only move cards if they help empty the column you are aiming for.
Another popular strategy is just to go straight for releasing the Aces, and then the 2's, etc. This strategy is easier, and requires less thought. It will work for the easier games, but won't help on the hard deals (such as deal 1941)
The most important strategy of all though, is to try and keep the freecells empty. If you can do that, and empty a couple of columns as well, then you should find it very easy to finish the game.
Kamis, 06 Oktober 2011
Freecell Solitaire Power Moves Explained
Most people understand the rules for Freecell, but not everyone understands Freecell PowerMoves. Understanding PowerMoves is one of the most important keys to winning Freecell, and knowing how they work will increase your chances of winning Freecell...
Most people understand the rules for Freecell, but not everyone understands Freecell PowerMoves. Understanding PowerMoves is one of the most important keys to winning Freecell, and knowing how they work will increase your chances of winning Freecell.
A Freecell powermove (also called a supermove), is simply a shortcut move. It lets you move a sequence of cards in one move, instead of doing lots of individual moves.
It isn't a special move though.
It's just a shortcut, to move all the cards in the sequence in one move, rather than several moves using the available freecells and empty columns.
The number of cards you can move in a supermove sequence is based on how many freecells and empty columns are available. Some freecells games implement this incorrectly, and let you move any number of cards in a sequence.
But this is wrong. If you couldn't move the sequence using individual card moves, then you can't move the sequence using a powermove either.
A freecell supermove uses the empty columns and freecells as efficiently as possible, to ensure you can move the maximum number of cards. To work out how many cards can be moved, the following formula is used:
(1 + number of empty freecells) * 2 ^ (number of empty columns)
This is easier to understand by looking at the following chart...
A: Empty Columns
B: Empty Freecells
C: Card Sequence Length
A - B - C
0 - 0 - 1
0 - 1 - 2
0 - 2 - 3
0 - 3 - 4
0 - 4 - 5
1 - 0 - 2
1 - 1 - 4
1 - 2 - 6
1 - 3 - 8
1 - 4 - 10
2 - 0 - 4
2 - 1 - 8
2 - 2 - 12
2 - 3 - 16
2 - 4 - 20
This assumes you are moving the sequence to a non-empty column. If you are moving into an empty column, then the column you are moving into does not count as empty column.
A freecell powermove can always be broken down into several individual moves. Suppose you have 1 empty column, and 1 empty freecell. From the chart above you can see that we can move a sequence of 4 cards. Suppose we want to move 9,8,7,6 sequence onto a 10.
The moves would proceed as follows:
- Move the 6 to the freecell (Now one empty column, no empty freecells)
- Move the 7 to the empty column (Now no empty columns, and no empty freecells)
- Move the 6 onto the 7 (Now no empty columns, and one empty freecell)
- Move the 8 to the freecell (Now no empty columns, and no empty freecells)
- Move the 9 onto the 10 (Now no empty columns, and no empty freecells)
- Move the 8 onto the 9 (Now no empty columns, and one empty freecell)
- Move the 6 to the freecell (Now no empty column, no empty freecells)
- Move the 7 onto the 8 (Now one empty column, and no empty freecell)
- Move the 6 onto the 7 (Now one empty column, and one empty freecell)
So in this example, the powermove has saved us time by allowing us to do 1 move instead of 9.
There are a few things to notice in this example:
- The freecells and empty columns are used temporarily. At the end of the powermove, the number of empty freecells and columns is the same as at the start of the powermove.
- The freecells and empty columns are used as efficiently as possible. There is no way that any more cards could have been moved.
- Only the empty freecells and empty columns were used. Cards in other stacks were NOT used as temporary storage spaces.
This last point is particularly note-worthy. A supermove will only use the freecells and empty columns. It doesn't account for any other cards in the tableau. This means you can often move a longer sequence by breaking doing the moves yourself, or doing several powermoves.
In the example above, if there had been a spare 9 in the tableau with the right color, a much longer sequence could have been moved. The 8,7,6 sequence would be moved onto the other 9 first. Then we could move another 4 cards using a normal powermove (Because we still have an empty column and freecell). So we could now move 9,10,J,Q onto a King, and then move the 8,7,6 onto the 9 again. So by breaking the sequence up into 2 moves, we are able to move a sequence of 7 instead of 4.
Being aware of this short-coming of supermoves will allow you to move longer sequences, which helps a lot in winning some of the harder freecell deals.
The other thing to be aware of with supermoves is how important empty columns are. If you look back to the chart above, you will see that empty columns are very valuable in freecell. Four empty freecells lets you move a sequence of 5 moves, while two empty freecells and two empty columns lets you move a sequence of 12! So try and empty up columns as soon as you can!
Most people understand the rules for Freecell, but not everyone understands Freecell PowerMoves. Understanding PowerMoves is one of the most important keys to winning Freecell, and knowing how they work will increase your chances of winning Freecell.
A Freecell powermove (also called a supermove), is simply a shortcut move. It lets you move a sequence of cards in one move, instead of doing lots of individual moves.
It isn't a special move though.
It's just a shortcut, to move all the cards in the sequence in one move, rather than several moves using the available freecells and empty columns.
The number of cards you can move in a supermove sequence is based on how many freecells and empty columns are available. Some freecells games implement this incorrectly, and let you move any number of cards in a sequence.
But this is wrong. If you couldn't move the sequence using individual card moves, then you can't move the sequence using a powermove either.
A freecell supermove uses the empty columns and freecells as efficiently as possible, to ensure you can move the maximum number of cards. To work out how many cards can be moved, the following formula is used:
(1 + number of empty freecells) * 2 ^ (number of empty columns)
This is easier to understand by looking at the following chart...
A: Empty Columns
B: Empty Freecells
C: Card Sequence Length
A - B - C
0 - 0 - 1
0 - 1 - 2
0 - 2 - 3
0 - 3 - 4
0 - 4 - 5
1 - 0 - 2
1 - 1 - 4
1 - 2 - 6
1 - 3 - 8
1 - 4 - 10
2 - 0 - 4
2 - 1 - 8
2 - 2 - 12
2 - 3 - 16
2 - 4 - 20
This assumes you are moving the sequence to a non-empty column. If you are moving into an empty column, then the column you are moving into does not count as empty column.
A freecell powermove can always be broken down into several individual moves. Suppose you have 1 empty column, and 1 empty freecell. From the chart above you can see that we can move a sequence of 4 cards. Suppose we want to move 9,8,7,6 sequence onto a 10.
The moves would proceed as follows:
- Move the 6 to the freecell (Now one empty column, no empty freecells)
- Move the 7 to the empty column (Now no empty columns, and no empty freecells)
- Move the 6 onto the 7 (Now no empty columns, and one empty freecell)
- Move the 8 to the freecell (Now no empty columns, and no empty freecells)
- Move the 9 onto the 10 (Now no empty columns, and no empty freecells)
- Move the 8 onto the 9 (Now no empty columns, and one empty freecell)
- Move the 6 to the freecell (Now no empty column, no empty freecells)
- Move the 7 onto the 8 (Now one empty column, and no empty freecell)
- Move the 6 onto the 7 (Now one empty column, and one empty freecell)
So in this example, the powermove has saved us time by allowing us to do 1 move instead of 9.
There are a few things to notice in this example:
- The freecells and empty columns are used temporarily. At the end of the powermove, the number of empty freecells and columns is the same as at the start of the powermove.
- The freecells and empty columns are used as efficiently as possible. There is no way that any more cards could have been moved.
- Only the empty freecells and empty columns were used. Cards in other stacks were NOT used as temporary storage spaces.
This last point is particularly note-worthy. A supermove will only use the freecells and empty columns. It doesn't account for any other cards in the tableau. This means you can often move a longer sequence by breaking doing the moves yourself, or doing several powermoves.
In the example above, if there had been a spare 9 in the tableau with the right color, a much longer sequence could have been moved. The 8,7,6 sequence would be moved onto the other 9 first. Then we could move another 4 cards using a normal powermove (Because we still have an empty column and freecell). So we could now move 9,10,J,Q onto a King, and then move the 8,7,6 onto the 9 again. So by breaking the sequence up into 2 moves, we are able to move a sequence of 7 instead of 4.
Being aware of this short-coming of supermoves will allow you to move longer sequences, which helps a lot in winning some of the harder freecell deals.
The other thing to be aware of with supermoves is how important empty columns are. If you look back to the chart above, you will see that empty columns are very valuable in freecell. Four empty freecells lets you move a sequence of 5 moves, while two empty freecells and two empty columns lets you move a sequence of 12! So try and empty up columns as soon as you can!
Senin, 09 Mei 2011
A Winning Strategy For The Game Of Freecell Solitaire
FreeCell Solitaire is an extremely addictive solitaire card game invented by Paul Alfille. It is fun and very skill-dependent. Nearly every game of FreeCell Solitaire can be won with perfect play. Only several FreeCell deals are known to be unsolvable. This makes FreeCell card game much more interesting and popular than solitaire variations like Klondike, where luck is a large factor in the game. With FreeCell, winning depends mostly on skill.
You have a better chance of w...
FreeCell Solitaire is an extremely addictive solitaire card game invented by Paul Alfille. It is fun and very skill-dependent. Nearly every game of FreeCell Solitaire can be won with perfect play. Only several FreeCell deals are known to be unsolvable. This makes FreeCell card game much more interesting and popular than solitaire variations like Klondike, where luck is a large factor in the game. With FreeCell, winning depends mostly on skill.
You have a better chance of winning if you plan your strategy carefully. Below you will find several simple rules that can help you to win FreeCell Solitaire on more regular basis.
1. Examine the tableau carefully before making any moves. It is very important to plan several moves ahead. The obvious moves are not always the best.
2. Make it a priority to free up all the Aces, especially if they are deeply buried behind the higher cards. Move them to the home cells as early as possible.
3. Try to keep as many free cells empty as possible. Be cautious! Once all free cells are filled, you have almost no space to maneuver. And your ability to maneuver is the key to this game. Make sure you have no alternative before placing any cards in the free cells.
4. Try to create an empty tableau pile as soon as possible. Empty tableau piles are more important than free cells. Each empty tableau can be used to store an entire sequence instead of a single card. And it doubles the length of an ordered sequence of cards that can be moved from one tableau to another. (If the long sequence move involves both empty tableaus and free cells, it is often called supermove.)
5. If it is possible, fill an empty tableau space with a long descending sequence that begins with a King.
6. Do not to move cards to the home cells too quickly. You may need these cards later to maneuver lower cards of other suits.
Some FreeCell Solitaire deals are solvable very quickly, while others take more time to solve. Replaying the same shuffles in a number of different ways will allow completing the most difficult ones. The more you play the more games you are able to complete. Continue to practice using the strategy above and soon you will find yourself achieving better results and enhancing your enjoyment of playing FreeCell Solitaire.
You have a better chance of w...
FreeCell Solitaire is an extremely addictive solitaire card game invented by Paul Alfille. It is fun and very skill-dependent. Nearly every game of FreeCell Solitaire can be won with perfect play. Only several FreeCell deals are known to be unsolvable. This makes FreeCell card game much more interesting and popular than solitaire variations like Klondike, where luck is a large factor in the game. With FreeCell, winning depends mostly on skill.
You have a better chance of winning if you plan your strategy carefully. Below you will find several simple rules that can help you to win FreeCell Solitaire on more regular basis.
1. Examine the tableau carefully before making any moves. It is very important to plan several moves ahead. The obvious moves are not always the best.
2. Make it a priority to free up all the Aces, especially if they are deeply buried behind the higher cards. Move them to the home cells as early as possible.
3. Try to keep as many free cells empty as possible. Be cautious! Once all free cells are filled, you have almost no space to maneuver. And your ability to maneuver is the key to this game. Make sure you have no alternative before placing any cards in the free cells.
4. Try to create an empty tableau pile as soon as possible. Empty tableau piles are more important than free cells. Each empty tableau can be used to store an entire sequence instead of a single card. And it doubles the length of an ordered sequence of cards that can be moved from one tableau to another. (If the long sequence move involves both empty tableaus and free cells, it is often called supermove.)
5. If it is possible, fill an empty tableau space with a long descending sequence that begins with a King.
6. Do not to move cards to the home cells too quickly. You may need these cards later to maneuver lower cards of other suits.
Some FreeCell Solitaire deals are solvable very quickly, while others take more time to solve. Replaying the same shuffles in a number of different ways will allow completing the most difficult ones. The more you play the more games you are able to complete. Continue to practice using the strategy above and soon you will find yourself achieving better results and enhancing your enjoyment of playing FreeCell Solitaire.
Senin, 02 Mei 2011
Winning Strategy Tips For The Game Of FreeCell Solitaire
FreeCell is an extremely addictive solitaire card game. Nearly every game of FreeCell Solitaire can be won with perfect play. Below you will find some simple rules that can help you to win FreeCell Solitaire on more regular basis.
FreeCell Solitaire is an extremely addictive solitaire card game invented by Paul Alfille. It is fun and very skill-dependent. Nearly every game of FreeCell Solitaire can be won with perfect play. Only several FreeCell shuffles are known to be unsolvable. This makes FreeCell card game much more interesting and popular than solitaire variations like Klondike, where luck is a large factor in the game. With FreeCell, winning depends mostly on skill.
You have a better chance of winning if you plan your strategy carefully. Below you will find some simple rules that can help you to win FreeCell on more regular basis.
1. Examine the tableau carefully before making any moves. It is very important to plan several moves ahead. The obvious moves are not always the best.
2. Make it a priority to free up all the Aces and Deuces, especially if they are deeply buried behind the higher cards. Move them to the home cells as early as possible.
3. Try to keep as many free cells empty as possible. Be cautious! Once all free cells are filled, you have almost no space to maneuver. And your ability to maneuver is the key to this game. Make sure you have no alternative before placing any cards in the free cells.
4. Try to create an empty column as soon as possible. Empty columns are more important than free cells. Each empty column can be used to store an entire sequence instead of a single card. And it doubles the length of an ordered sequence of cards that can be moved from one tableau to another. (If the long sequence move involves both empty tableaus and free cells, it is often called supermove.)
5. If it is possible, fill an empty column with a long descending sequence that begins with a King.
6. Do not to move cards to the homecells too quickly. You may need these cards later to maneuver lower cards of other suits.
Some FreeCell Solitaire deals are solvable very quickly, while others take more time to solve. Replaying the same shuffles in a number of different ways will allow completing the most difficult ones. The more you play the more games you are able to complete. Continue to practice using the strategy above and soon you will find yourself achieving better results and enhancing your enjoyment of playing FreeCell Solitaire.
FreeCell Solitaire is an extremely addictive solitaire card game invented by Paul Alfille. It is fun and very skill-dependent. Nearly every game of FreeCell Solitaire can be won with perfect play. Only several FreeCell shuffles are known to be unsolvable. This makes FreeCell card game much more interesting and popular than solitaire variations like Klondike, where luck is a large factor in the game. With FreeCell, winning depends mostly on skill.
You have a better chance of winning if you plan your strategy carefully. Below you will find some simple rules that can help you to win FreeCell on more regular basis.
1. Examine the tableau carefully before making any moves. It is very important to plan several moves ahead. The obvious moves are not always the best.
2. Make it a priority to free up all the Aces and Deuces, especially if they are deeply buried behind the higher cards. Move them to the home cells as early as possible.
3. Try to keep as many free cells empty as possible. Be cautious! Once all free cells are filled, you have almost no space to maneuver. And your ability to maneuver is the key to this game. Make sure you have no alternative before placing any cards in the free cells.
4. Try to create an empty column as soon as possible. Empty columns are more important than free cells. Each empty column can be used to store an entire sequence instead of a single card. And it doubles the length of an ordered sequence of cards that can be moved from one tableau to another. (If the long sequence move involves both empty tableaus and free cells, it is often called supermove.)
5. If it is possible, fill an empty column with a long descending sequence that begins with a King.
6. Do not to move cards to the homecells too quickly. You may need these cards later to maneuver lower cards of other suits.
Some FreeCell Solitaire deals are solvable very quickly, while others take more time to solve. Replaying the same shuffles in a number of different ways will allow completing the most difficult ones. The more you play the more games you are able to complete. Continue to practice using the strategy above and soon you will find yourself achieving better results and enhancing your enjoyment of playing FreeCell Solitaire.
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